Version 39.60, released on 2024-01-12
3G> 2G>
3B< 2B<
4B> 1B>
4G< 1G<
7/12, spin chain the gears
. 1B<
. . 2GV 3G^
. 2B>
4B< .
1GV 4G^ . .
3B> .
Note: Actual setup is 45 degrees
clockwise from diagram above.
Spin Chain The Gears has 6 parts:
1. Swing;
2. Centers Cast 3/4,
Ends U-Turn Back (towards center of their wave);
3. Very Centers Trade;
4. Turn Each Diamond (or Star) 3/4;
5. Very Centers Trade;
6. Centers Cast 3/4,
Ends U-Turn Back (away from center of their diamond).
7/12 = 1/2 + 1/12
Perform parts 1, 2, and 3, and 1/2 of part 4.
One can think of part 4 as having 2 parts:
1. Turn Each Diamond (or Star) 3/8;
2. Turn Each Diamond (or Star) 3/8.
Dance Action:
1. Swing;
2. Centers Cast 3/4,
Ends U-Turn Back (towards center of their wave);
3. Very Centers Trade;
4. Turn Each Diamond (or Star) 3/8.
Version 39.59, released on 2023-12-19
3G>
2G< 2B< 3B>
1B< 4B> 4G>
1G<
RECTIFY clear the centers for a [trade]
2B< 1G<
1B> 4G<
2G> 3B<
3G> 4B>
Version 39.57, released on 2023-09-30
4B> 4G> 1B> 1G>
3G< 3B< 2G< 2B<
RECTIFY coordinate
4G^ 4B^ 3BV 3GV
1G^ 1B^ 2BV 2GV
"Rectify (call)" exchanges the first occurance of (Split) Circulate with (Split/Box) Counter Rotate, and vice-versa, in the given call.
This is over-simplified. See
The Rectify Concept for a complete explanation.
Version 39.45, released on 2022-04-25
3G> 3B^
1B^ 1G^
(FUNNY split trade circulate) 20 TIMES
3G> 3B^
1B^ 1G^
Version 39.42, released on 2021-12-30
1BV 2BV 4GV 1GV
3G^ 2G^ 4B^ 3B^
THIRDLY SPLIT, 5 TIMES, grand chain 8
4B> 3GV 3BV 2G<
4G> 1B^ 1G^ 2B<
Version 39.41, released on 2021-12-11
1B>
2G> 4B< 1G<
3G> 2B> 4G<
3B<
[boys trade] and circle 1/2
3G>
2B> 3B< 2G<
4G> 1B> 4B<
1G<
Version 39.39, released on 2021-09-28
3B>
3G>
2G<
2B<
4G^ 4BV
1B^ 1GV
ONCE REMOVED hinge
2G^ 3BV
2B^ 3GV
4G>
1B>
4B<
1G<
Version 39.36, released on 2021-07-19
3BV 3GV
2G^ 4B^
2BV 4GV
1G^ 1B^
MIDDLE 1/2 TANDEM, slide thru
2G< . . 4B>
. 1G< 1B> .
. 3B< 3G> .
2B< . . 4G>
Slide Thru has 2 parts:
1. Pass Thru;
2. Men 1/4 Right,
Ladies 1/4 Left.
One can think of Pass Thru as having 2 parts:
1. Touch;
2. Step Thru.
One can think of 1/4 (Right or Left) as having 2 parts:
1. (Turn) 1/8 (Right or Left);
2. (Turn) 1/8 (Right or Left).
One could think of Slide Thru as:
1.1. Touch;
1.2. Step Thru;
2.1. Men 1/8 Right,
Ladies 1/8 Left;
2.2. Men 1/8 Right,
Ladies 1/8 Left;
"Parts" 1.2 and 2.1 are the "Middle 1/2" of Slide Thru.
Dance Action:
1. Touch;
2. Tandem Step Thru;
3. Men Tandem 1/8 Right,
Ladies Tandem 1/8 Left;
4. Men 1/8 Right,
Ladies 1/8 Left.
Version 39.34, released on 2021-04-08
. .
4GV 2B^
3GV 1B^
4BV 2G^
3BV 1G^
INTERLOCKED HEAD-BASED TRIANGLES circulate
. .
4GV 2B^
2GV 1G^
1BV 3B^
3GV 4B^
Version 39.30, released on 2020-12-27
3B>
3G>
2GV 2BV 4B^ 4G^
1G<
1B<
INITIALLY AS COUPLES, regroup
3GV 3BV
4G> 4B> 2B< 2G<
1B^ 1G^
Version 39.22, released on 2020-09-01
1B>
4B> 1G< 2G<
4G> 3G> 2B<
3B<
scoot and plenty BUT INTERRUPT AFTER 17/24 WITH A
[6X2 acey deucey]
4G>
4B> 1B< 3G<
1G> 3B> 2B<
2G<
Scoot and Plenty is treated by Sd as having 2 parts:
1. Scoot Back;
2. Plenty.
Plenty has 3 parts:
1. Ends 1/4 to hand-hold & Counter Rotate 1/4,
Centers Step & Fold;
2. Split Circulate Twice;
3. Ends Counter Rotate 1/4 & Roll,
Centers 1/2 Zoom.
17/24 = 12/24 + 5/24.
We perform the first 1/2 (Scoot Back) and a portion of the second 1/2 (Plenty).
How much of the second 1/2?
Part 2 of the second 1/2 can be divided into 2 parts:
2.1. Split Circulate;
2.2. Split Circulate.
Each of these sub-parts can be divided into 2 parts:
2.x.1. 1/2 Split Circulate;
2.x.2. Drop In. (Finish Split Circulate, so to speak.)
We perform part 1 of Plenty, and the first 1/2 Split Circulate before the Interruption.
Part 1 is 1/3, plus the first 1/2 of the first 1/2 of part 2 is 1/2 * 1/2 * 1/3 = 1/12,
which is 1/3 + 1/12 = 5/12 Plenty, which is 5/12 of the last 1/2 of Scoot & Plenty.
So, 1/2 + (5/12 * 1/2) = 17/24.
These fractions can be complex, and test one's understanding of the "parts of calls",
and how to fractionalize those parts.
Dance Action:
1. Scoot Back;
2. Ends 1/4 to handhold (Right) & Counter Rotate 1/4,
Centers Step & Fold;
3. 1/2 Split Circulate;
4. 6x2 Acey Deucey;
5. Drop In (Finish the first Split Circulate, so to speak);
6. Split Circulate;
7. Ends Counter Rotate 1/4 & Roll,
Centers 1/2 Zoom.
Version 39.16, released on 2020-07-20
1BV 2BV 4GV 1GV
3G^ 2G^ 4B^ 3B^
THIRDLY SPLIT, 5 TIMES, grand chain 8
4B> 3GV 3BV 2G<
4G> 1B^ 1G^ 2B<
Version 39.06, released on 2019-01-21
4B>
1BV 1G^
2G<
4G>
3GV 3B^
2B<
swing the fractions BUT INTERRUPT AFTER 7/10
WITH A [cut the hourglass]
. 3B>
2G<
. 1G<
2B^ 4BV
3G> .
4G>
1B< .
7/10 Swing The Fractions:
Swing The Fractions has 5 parts, so one could think of this as
3.5/5 Swing The Fractions; that is, do 3 full parts, and 1/2 of part 4.
Dance Action:
1. Those who can, 1/4 by the right;
2. Those who can, 1/2 by the left;
3. Those who can, 3/4 by the right;
4. Those who can, 1/4 by the left;
5. Cut The Hourglass;
6. Those who can, 1/4 by the left;
7. Those who can, 1/4 by the right.
Version 39.05, released on 2018-12-24
3G^ 3BV 2B^ 2GV
4G^ 4BV 1B^ 1GV
(1-3/4, swing thru) TWICE
2G^ 1BV 4B^ 3GV
1G^ 2BV 3B^ 4GV
1-3/4 Swing Thru:
1. Those who can, 1/2 by the right;
2. Those who can, 1/2 by the left;
3. Those who can, 1/2 by the right;
4. Those who can, 1/4 by the left.
Dance action:
1. Those who can, 1/2 by the right;
2. Those who can, 1/2 by the left;
3. Those who can, 1/2 by the right.
4. Those who can, 1/4 by the left;
5. Those who can, 1/2 by the right;
6. Those who can, 1/2 by the left;
7. Those who can, 1/2 by the right;
4. Those who can, 1/4 by the left.
Version 39.04, released on 2018-12-14
3BV 3G^ 2GV 2B^
4BV 4G^ 1GV 1B^
MIDDLE 2/5 OF, swing the fractions
3G< 2B<
2G<
3B^ 1BV
4G>
4B> 1G>
Middle 2/5 of Swing The Fractions:
Swing The Fractions has 5 parts, so one could think of this as
doing the 3rd (middle) part, which is only 1/5 of the call, and then
adding 1/2 of each of the surrounding parts of Swing The Fractions.
One is "adding 1/10" of the call "around" that middle 1/5.
Dance Action:
1. Those who can, 1/4 by the left;
2. Those who can, 3/4 by the right;
3. Those who can, 1/4 by the left;
Version 39.02, released on 2017-12-05
4B> 1G>
4G^ 3BV 1B^ 2GV
3G< 2B<
ODDLY TWICE, EVENLY STINGY fly the coop
1G> 4B>
1B^ 2GV 4G^ 3BV
2B< 3G<
Version 39.01, released on 2017-10-05
1G<
1B^ 2G^ 2BV 4B^ 4GV 3BV
3G>
(CENTER 1X4 [recycle] and sweep 1/8 ; load the boat)
3B> 2G< 2B> 1G<
3G> 4B< 4G> 1B<
Note: Actual setup is 45 degrees clockwise from diagram above.
Version 38.92, released on 2017-03-03
. 4B> 1B>
. 4G< 1G<
3G> 2G> .
3B< 2B< .
RANDOMIZE BETWEEN OFFSET WAVES, SPLIT PHANTOM BOXES AND
PHANTOM TANDEM 1/4 TWOSOME, flip back
4GV 4BV . . 1GV 1BV . .
. . 3B^ 3G^ . . 2B^ 2G^
RANDOMIZE BETWEEN modifier-1 AND modifier-2, call means:
apply modifier-1 to the odd-numbered parts of call, and
apply modifier-2 to the even-numbered parts of call.
Re-evaluate one's position between each part.
Flip Back has 2 parts:
1. Flip The Line 1/2;
2. Scoot Back.
Dance Action:
1. Offset Waves, Split Phantom Boxes, Flip The Line 1/2;
2. Phantom Tandem 1/4 Twosome, Scoot Back.
Version 38.91, released on 2017-02-13
3G> 2G>
3B< 2B<
4B> 1B>
4G< 1G<
5/6, DO THE LAST 3/4, ECHO TANDEM, mix
2B< 3B<
4G^ 3GV 1G^ 2GV
1B> 4B>
ECHO concept, call has 2 parts:
1. concept, call;
2. call.
DO THE LAST 3/4, ECHO concept, call means:
1. last 1/2 of call is done with the concept applied.
2. then the call is done normally.
DO THE LAST 3/4, ECHO TANDEM, mix:
1. Do the last 1/2 of the call, Mix, in Tandem.
2. Do the call, Mix, normally.
2.1. Centers Cross Run.
2.2. New Centers Trade.
5/6, DO THE LAST 3/4, ECHO TANDEM, mix
1. Do the last 1/2 of Mix, in Tandem.
2. Mix, but since this is a 2-part call, the last part is done only 1/2.
2.1. Centers Cross Run.
2.2. 1/2 of New Centers Trade.
Note:
The phrase "Do the last 3/4" causes the call phrase that follows to have 3 parts.
Those parts are:
1. Centers, Tandem, Cross Run.
(This is the last 1/2 of Mix, done in Tandem, as a result of applying
the Echo concept to the call Mix.)
2. Centers Cross Run.
3. New Centers Trade.
Since the fraction 5/6 is applied to the resulting 3-part call as described above,
the 3rd part is split into 2 sub-parts, and only the first 1/2 of New Centers Trade is done.
Dance Action:
1. Tandem, Centers Trade;
2. Centers Cross Run;
3. New Centers Hinge.
Version 38.89, released on 2016-06-10
3G> 2G>
3B< 2B<
4B> 1B>
4G< 1G<
FIRST 3/5 REVERSE ORDER, swing the fractions
4B^ 3GV 4G^ 3BV
1B^ 2GV 1G^ 2BV
Dance action:
1. Cast 3/4 by the right;
2. Cast 1/2 by the left;
3. Cast 1/4 by the right;
4. Cast 1/2 by the left;
5. Cast 1/4 by the right;
Version 38.88, released on 2016-03-18
1G^ 1B^ 3BV 2G^
4GV 4BV 2B^ 3GV
crossfire
1GV
3B^ 2GV
4B^ 1BV
3G^ 2BV
4G^
Version 38.86, released on 2016-01-22
3G> 2G>
3B< 2B<
4B> 1B>
4G< 1G<
FIRST 3/5 REVERSE ORDER, swing the fractions
4B^ 3GV 4G^ 3BV
1B^ 2GV 1G^ 2BV
Dance action:
1. Cast 3/4 by the right;
2. Cast 1/2 by the left;
3. Cast 1/4 by the right;
4. Cast 1/2 by the left;
5. Cast 1/4 by the right;
Version 38.85, released on 2016-01-01
3G^ 3BV 2B^ 2GV
4G^ 4BV 1B^ 1GV
PIECEWISE STINGY swing-o-late
2B< 1G<
3BV 4G^ 2GV 1B^
3G> 4B>
Dance action:
1. Ends and adjacent center, Hinge;
2. New Ends U-Turn Back, and
Cross Over Circulate;
New Centers Hinge, and
Spread;
Version 38.82, released on 2015-10-18
3G^ 4BV 1B^ 2G<
4G^ 3BV 2B> 1GV
follow to a diamond
4B>
3B^ 3GV 2BV 1G^ 1BV 2G^
4G<
Version 38.78, released on 2015-06-17
1B^ 3GV 2G^ 2BV
4B^ 4GV 1G^ 3BV
7/16 CRAZY couple up
4BV 3G> 3B< 2GV
4G^ 1B> 1G< 2B^
Couple Up has two (2) parts:
1. Box Circulate;
2. New Leads U-Turn Back;
Each of those parts can be fractionalized into two (2) parts.
CRAZY [any call] has four (4) parts:
1. Each side, [any call];
2. Centers, [any call];
3. Each side, [any call];
4. Center, [any call];
1/2 CRAZY [any call] has two (2) parts:
1. Each side, [any call];
2. Centers, [any call];
7/16 = 1/4 + (3/4 * 1/4)
= 4/16 + 3/16
7/16 CRAZY [any call]:
1. Each side, [any call];
2. Centers, 3/4 [any call];
Dance Action:
1. Each side, Couple Up;
2. Centers, Box Circulate,
1/2 U-Turn Back;
Version 38.76, released on 2015-06-04
2GV 3BV
2B^ 3G^ 3GV 2BV 4GV 1BV
1GV 4BV 3B^ 2G^ 4B^ 1G^
1B^ 4G^
MIDDLE 1/2 TANDEM, right and left thru
Right And Left Thru has 2 parts:
1. Right Pull By
2. Courtesy Turn
Each of these parts has 2 parts:
1.1. Touch
1.2. Step Thru
2.1. 1/2 Wheel Around (the first 90 degrees of the Courtesy Turn)
2.2. complete the Wheel Around (the second 90 degrees of the Courtesy Turn)
Dance action:
Touch;
Tandem Step Thru;
Tandem 1/2 Wheel Around;
complete the Wheel Arond (with your "new" partner);
Version 38.67, released on 2014-08-03
3B^ 2BV
2GV 1G^ 3GV 4G^
4B^ 1BV
ECHO 3X2 acey deucey
2G^ 4BV
3GV 3B^ 1BV 1G^
2B^ 4GV
Version 38.55, released on 2013-08-24
4B> 1B>
4G> 1G>
3G< 2G<
3B< 2B<
TRIPLE ECHO AS COUPLES, MIMIC ENDS OF LINES, SPLIT sidetrack
3B> 2G<
3G> 2B<
4B> 1G<
4G> 1B<
Dance action:
As Couples, Mimic Ends of Lines, Split sidetrack;
Mimic Ends of Lines, Split sidetrack;
Split sidetrack;
sidetrack;
Version 38.52, released on 2013-07-07
3G< 2B>
4G< 1B> 2B< 3B> 3G> 2G<
4B> 3B< 2G> 4G> 1G< 1B<
1G> 4B<
BOYS START, right and left thru
Version 38.46, released on 2012-06-16
3BV 2B^ 2GV 3GV 1G^ 4G^ 4BV 1B^
ONCE REMOVED, 1/2, here comes the judge
. . . 1B< . .
2G< 2B> 1G< 3G> 4B< 4G>
. . 3B> . . .
ONCE REMOVED REVERSE cut the 3x1 triangle
. 3G<
3B< 4G<
4B< 2B>
2G> 1B>
1G> .
Version 38.45, released on 2012-04-24
1G>
4B> 2G<
1B^ 3BV
4G> 2B<
3G<
MAGIC RELEASE fan the top
3B>
3GV 4B^ 2G^ 4GV 2BV 1G^
1B<
Dance action:
1. Magic, Release;
2. Triple Wave or Diamond, Fan The Top,
removing resulting phantoms to compact the formation;
Version 38.41, released on 2011-05-06
2G> 2B>
3G< 3B< 4G^ 4BV 3B^ 3GV
1B> 1G> 1G^ 1BV 2B^ 2GV
4B< 4G<
ROUNDTRIP, ROUNDTRIP, ROUNDTRIP, quarter thru
ROUNDTRIP <multi-part call> = <call>, Finish Reverse Order <call>
ROUNDTRIP <N-part call> has 2N-1 parts.
ROUNDTRIP 1/4 Thru = Cast 1/4 by the right; Cast 1/2 by the left; Cast 1/4 by the right;
Dance action:
1. Cast 1/4 by the right;
2. Cast 1/2 by the left;
3. Cast 1/4 by the right;
4. Cast 1/2 by the left;
5. Cast 1/4 by the right;
6. Cast 1/2 by the left;
7. Cast 1/4 by the right;
8. Cast 1/2 by the left;
9. Cast 1/4 by the right;
Version 38.36, released on 2010-11-28
2G^ 3GV 2B^ 3BV
1B^ 4BV 1G^ 4GV
17/18, remake the wave
1G>
1B> 2B< 4G>
2G< 4B> 3B<
3G<
Note: Actual setup is 45 degrees clockwise from diagram above.
17/18 = first 2/3 of Remake The Wave + 5/6 of the last 1/3
= 12/18 + 5/18.
5/6 of the last 1/3 of Remake The Wave is 5/6 of Cast 3/4 = Cast 5/8.
Dance Action:
1. Cast 1/4 by the right;
2. Cast 1/2 by the left;
3. Cast 5/8 by the right;
Version 38.33, released on 2010-10-16
4B> 3GV 3BV 2G<
4G> 1B^ 1G^ 2B<
OVERLAPPED SIAMESE cross and turn
3G^ 2B< 2G> 1B^
3BV 4G< 4B> 1GV
Version 38.3, released on 2010-05-23
1G> 4G<
1B> 2B> 4B< 3B<
2G> 3G<
touch by 1/4 X 1/4 X 1/2
4G^ 3B> 1GV
4B^ 2BV
3G^ 1B< 2GV
Version 38.2, released on 2010-01-09
4G^ 4BV
3B^ 3GV 1G^ 1BV
2B^ 2GV
INITIALLY LINES [CENTRAL little more] THRU
2G^ 2BV 1B^ 1GV
3G^ 3BV 4B^ 4GV
Parsing INITIALLY LINES <multi-part call> THRU;
LINES <first part of multi-part call> THRU;
FINISH <multi-part call>
<multi-part call> should be a 2-dancer or 4-dancer call,
which "CENTRAL little more" is.
Dance action:
LINES step and fold THRU; <== LINES <first part of CENTRAL little more> THRU
split circulate <== FINISH CENTRAL little more
Version 38.02, released on 2009-09-25
4B> 4G> 1B> 1G>
3G< 3B< 2G< 2B<
walk the plank
3B> 2G< 4B> 1G<
3G> 2B< 4G> 1B<
Version 38.0, released on 2009-09-01
3G^
2GV 2BV
3B^
1BV
4B^ 4G^
1GV
slant [fan the top] and [invert the column 1/2]
4B>
3BV 1G^
2G<
4G>
3GV 1B^
2B<
Version 37.82, released on 2009-06-06
1B> 2G> 1G> 2B>
4B< 3G< 4G< 3B<
MIMIC ENDS OF COLUMNS, drift apart
4B> 3G> 4G> 3B>
1B< 2G< 1G< 2B<
Imagine this:
Mentally expand your setup so that you are all end of columns, ("x" is a phantom)
SPLIT PHANTOM BOXES, drift apart;
Remove the phantoms afterwards.
See "
The Mimic Concept" by Sue Curtis for complete explanation.
1B> x x 2G> 1G> x x 2B>
4B< x x 3G< 4G< x x 3B<
SPLIT PHANTOM BOXES, drift apart
x 4B> 3G> x x 4G> 3B> x
x 1B< 2G< x x 1G< 2B< x
Version 37.81, released on 2009-05-09
4B^ 3BV 2G> 1G<
3G> 4G< 1B^ 2BV
OVERLAPPED SIAMESE CIRCULATE
4G> 1G< 1B^ 4BV
2B^ 3BV 3G> 2G<
Version 37.7, released on 2008-10-05
4G> 1G>
3B^ 4BV 2B^ 1BV
3G< 2G<
MIMIC BEAUS, FINISH, tally ho
3BV 4G^ 2BV 1G^
3GV 4B^ 2GV 1B^
Imagine this:
Mentally expand your setup so that you are all beaus, ("x" is a phantom)
SPLIT PHANTOM BOXES, FINISH, tally ho;
Remove the phantoms afterwards.
See "
The Mimic Concept" by Sue Curtis for complete explanation.
4G> 1G>
x x
3B^ x x 4BV 2B^ x x 1BV
x x
3G< 2G<
SPLIT PHANTOM BOXES, FINISH, tally ho
x 3BV 4G^ x x 2BV 1G^ x
x 3GV 4B^ x x 2GV 1B^ x
Version 37.6, released on 2008-03-30
2GV 3BV 2B^ 1G^
2B^ 3G^ 4GV 1BV
1GV 4BV 3B^ 2G^
1B^ 4G^ 3GV 4BV
SANDWICH eight chain 3 AROUND CROSS CONCENTRIC
zip the top
Dance action:
eight chain 1-1/2; <== first 1/2 eight chain 3
CROSS CONCENTRIC zip the top;
(from Left-Hand setups) FINISH left eight chain 2; <== second 1/2 eight chain 3
Version 37.5, released 2007-10-13
1BV
4B^ 4G^
1GV
3G^
2GV 2BV
3B^
INITIALLY SIAMESE, linear action
4GV 4BV 3GV 3B^
1BV 1G^ 2B^ 2G^
Version 37.4, released 2007-06-23
2BV 1B^ 3GV 4G^ . .
. . 2GV 1G^ 3BV 4B^
DOUBLE ECHO INITIALLY TRIPLE BOXES [cross back] er's motivate
1B^ 4GV 2B^ 1GV
3G^ 4BV 2G^ 3BV
Dance action:
INITIALLY TRIPLE BOXES [cross back] er's motivate;
[cross back] er's motivate;
motivate;
Version 37.3, released 2007-06-01
2B^ 2GV 3G^ 3BV
1B^ 1GV 4G^ 4BV
TANDEM 1/4 REVERSE DYNAMIC, swing thru
1G^ 2G^ 3BV 4BV 2B^ 1B^ 4GV 2GV
Dance action:
TANDEM 1/4 TWOSOME, swing;
AS COUPLES, slip;
See "
Dynamic Concept" by Leon Eskenazi for complete explanation.
Version 37.2, released
3G> 3B> . .
. 2G< 2B< .
. 4B> 4B> .
. . 1B< 1G<
QUADRUPLE ECHO, SPLIT PHANTOM WAVES, tally ho BUT, [ 1/2, 1/4 STABLE ] shazam
3BV 4G^ 1GV 2B^
4BV 3G^ 2GV 1B^
Dance action:
Split Phantom Waves, tally ho BUT [ 1/2, 1/4 STABLE ] shazam;
tally ho BUT [ 1/2, 1/4 STABLE ] shazam;
[ 1/2, 1/4 STABLE ] shazam;
1/4 STABLE shazam;
shazam;
Version 37.1, released
<2B <1G <2G <1B
3B> 4G> 3G> 4B>
INITIALLY, FINALLY, SANDWICH REVERSE ORDER flip your neighbor AROUND settle back
4BV 3G^
4GV 3B^
1BV 2G^
1GV 2B^
Flip Your Neighbor:
1/2 Flip The Line;
Follow Your Neighbor;
Settle Back:
Reset 1/2;
Ends 2 "O" Circulate, Centers Cross Back;
INITIALLY, FINALLY, SANDWICH <1> AROUND <2>
Sandwich : first 1/2 of <1>, <2>, last 1/2 of <1>;
Initially Sandwich : <1> around 1st part of <2>;
Initially Finally Sandwich : <1> around final part of the 1st part of <2>;
Dance action:
Reset 1/4;
Follow Your Neighbor; <== first 1/2 of REVERSE ORDER flip your neighbor
Hinge; <== final part of 1st part of settle back
1/2 Flip The Line; <== second 1/2 of REVERSE ORDER flip your neighbor
Ends 2 "O" Circulate, Centers Cross Back;