Sd Examples

Sd examples are provided as part of each release of Sd, by Bill Ackerman.

Sometimes the example remains the same for a new release.

The explanations, when present, are by Kerry Hodnett, and any errors in those explanations are his.


Version 39.60, released on 2024-01-12 3G> 2G> 3B< 2B< 4B> 1B> 4G< 1G< 7/12, spin chain the gears . 1B< . . 2GV 3G^ . 2B> 4B< . 1GV 4G^ . . 3B> . Note: Actual setup is 45 degrees clockwise from diagram above. Spin Chain The Gears has 6 parts: 1. Swing; 2. Centers Cast 3/4, Ends U-Turn Back (towards center of their wave); 3. Very Centers Trade; 4. Turn Each Diamond (or Star) 3/4; 5. Very Centers Trade; 6. Centers Cast 3/4, Ends U-Turn Back (away from center of their diamond). 7/12 = 1/2 + 1/12 Perform parts 1, 2, and 3, and 1/2 of part 4. One can think of part 4 as having 2 parts: 1. Turn Each Diamond (or Star) 3/8; 2. Turn Each Diamond (or Star) 3/8. Dance Action: 1. Swing; 2. Centers Cast 3/4, Ends U-Turn Back (towards center of their wave); 3. Very Centers Trade; 4. Turn Each Diamond (or Star) 3/8.
Version 39.59, released on 2023-12-19 3G> 2G< 2B< 3B> 1B< 4B> 4G> 1G< RECTIFY clear the centers for a [trade] 2B< 1G< 1B> 4G< 2G> 3B< 3G> 4B>
Version 39.57, released on 2023-09-30 4B> 4G> 1B> 1G> 3G< 3B< 2G< 2B< RECTIFY coordinate 4G^ 4B^ 3BV 3GV 1G^ 1B^ 2BV 2GV "Rectify (call)" exchanges the first occurance of (Split) Circulate with (Split/Box) Counter Rotate, and vice-versa, in the given call. This is over-simplified. See The Rectify Concept for a complete explanation.
Version 39.45, released on 2022-04-25 3G> 3B^ 1B^ 1G^ (FUNNY split trade circulate) 20 TIMES 3G> 3B^ 1B^ 1G^
Version 39.42, released on 2021-12-30 1BV 2BV 4GV 1GV 3G^ 2G^ 4B^ 3B^ THIRDLY SPLIT, 5 TIMES, grand chain 8 4B> 3GV 3BV 2G< 4G> 1B^ 1G^ 2B<
Version 39.41, released on 2021-12-11 1B> 2G> 4B< 1G< 3G> 2B> 4G< 3B< [boys trade] and circle 1/2 3G> 2B> 3B< 2G< 4G> 1B> 4B< 1G<
Version 39.39, released on 2021-09-28 3B> 3G> 2G< 2B< 4G^ 4BV 1B^ 1GV ONCE REMOVED hinge 2G^ 3BV 2B^ 3GV 4G> 1B> 4B< 1G<
Version 39.36, released on 2021-07-19 3BV 3GV 2G^ 4B^ 2BV 4GV 1G^ 1B^ MIDDLE 1/2 TANDEM, slide thru 2G< . . 4B> . 1G< 1B> . . 3B< 3G> . 2B< . . 4G> Slide Thru has 2 parts: 1. Pass Thru; 2. Men 1/4 Right, Ladies 1/4 Left. One can think of Pass Thru as having 2 parts: 1. Touch; 2. Step Thru. One can think of 1/4 (Right or Left) as having 2 parts: 1. (Turn) 1/8 (Right or Left); 2. (Turn) 1/8 (Right or Left). One could think of Slide Thru as: 1.1. Touch; 1.2. Step Thru; 2.1. Men 1/8 Right, Ladies 1/8 Left; 2.2. Men 1/8 Right, Ladies 1/8 Left; "Parts" 1.2 and 2.1 are the "Middle 1/2" of Slide Thru. Dance Action: 1. Touch; 2. Tandem Step Thru; 3. Men Tandem 1/8 Right, Ladies Tandem 1/8 Left; 4. Men 1/8 Right, Ladies 1/8 Left.
Version 39.34, released on 2021-04-08 . . 4GV 2B^ 3GV 1B^ 4BV 2G^ 3BV 1G^ INTERLOCKED HEAD-BASED TRIANGLES circulate . . 4GV 2B^ 2GV 1G^ 1BV 3B^ 3GV 4B^
Version 39.30, released on 2020-12-27 3B> 3G> 2GV 2BV 4B^ 4G^ 1G< 1B< INITIALLY AS COUPLES, regroup 3GV 3BV 4G> 4B> 2B< 2G< 1B^ 1G^
Version 39.22, released on 2020-09-01 1B> 4B> 1G< 2G< 4G> 3G> 2B< 3B< scoot and plenty BUT INTERRUPT AFTER 17/24 WITH A [6X2 acey deucey] 4G> 4B> 1B< 3G< 1G> 3B> 2B< 2G< Scoot and Plenty is treated by Sd as having 2 parts: 1. Scoot Back; 2. Plenty. Plenty has 3 parts: 1. Ends 1/4 to hand-hold & Counter Rotate 1/4, Centers Step & Fold; 2. Split Circulate Twice; 3. Ends Counter Rotate 1/4 & Roll, Centers 1/2 Zoom. 17/24 = 12/24 + 5/24. We perform the first 1/2 (Scoot Back) and a portion of the second 1/2 (Plenty). How much of the second 1/2? Part 2 of the second 1/2 can be divided into 2 parts: 2.1. Split Circulate; 2.2. Split Circulate. Each of these sub-parts can be divided into 2 parts: 2.x.1. 1/2 Split Circulate; 2.x.2. Drop In. (Finish Split Circulate, so to speak.) We perform part 1 of Plenty, and the first 1/2 Split Circulate before the Interruption. Part 1 is 1/3, plus the first 1/2 of the first 1/2 of part 2 is 1/2 * 1/2 * 1/3 = 1/12, which is 1/3 + 1/12 = 5/12 Plenty, which is 5/12 of the last 1/2 of Scoot & Plenty. So, 1/2 + (5/12 * 1/2) = 17/24. These fractions can be complex, and test one's understanding of the "parts of calls", and how to fractionalize those parts. Dance Action: 1. Scoot Back; 2. Ends 1/4 to handhold (Right) & Counter Rotate 1/4, Centers Step & Fold; 3. 1/2 Split Circulate; 4. 6x2 Acey Deucey; 5. Drop In (Finish the first Split Circulate, so to speak); 6. Split Circulate; 7. Ends Counter Rotate 1/4 & Roll, Centers 1/2 Zoom.
Version 39.16, released on 2020-07-20 1BV 2BV 4GV 1GV 3G^ 2G^ 4B^ 3B^ THIRDLY SPLIT, 5 TIMES, grand chain 8 4B> 3GV 3BV 2G< 4G> 1B^ 1G^ 2B<
Version 39.06, released on 2019-01-21 4B> 1BV 1G^ 2G< 4G> 3GV 3B^ 2B< swing the fractions BUT INTERRUPT AFTER 7/10 WITH A [cut the hourglass] . 3B> 2G< . 1G< 2B^ 4BV 3G> . 4G> 1B< . 7/10 Swing The Fractions: Swing The Fractions has 5 parts, so one could think of this as 3.5/5 Swing The Fractions; that is, do 3 full parts, and 1/2 of part 4. Dance Action: 1. Those who can, 1/4 by the right; 2. Those who can, 1/2 by the left; 3. Those who can, 3/4 by the right; 4. Those who can, 1/4 by the left; 5. Cut The Hourglass; 6. Those who can, 1/4 by the left; 7. Those who can, 1/4 by the right.
Version 39.05, released on 2018-12-24 3G^ 3BV 2B^ 2GV 4G^ 4BV 1B^ 1GV (1-3/4, swing thru) TWICE 2G^ 1BV 4B^ 3GV 1G^ 2BV 3B^ 4GV 1-3/4 Swing Thru: 1. Those who can, 1/2 by the right; 2. Those who can, 1/2 by the left; 3. Those who can, 1/2 by the right; 4. Those who can, 1/4 by the left. Dance action: 1. Those who can, 1/2 by the right; 2. Those who can, 1/2 by the left; 3. Those who can, 1/2 by the right. 4. Those who can, 1/4 by the left; 5. Those who can, 1/2 by the right; 6. Those who can, 1/2 by the left; 7. Those who can, 1/2 by the right; 4. Those who can, 1/4 by the left.
Version 39.04, released on 2018-12-14 3BV 3G^ 2GV 2B^ 4BV 4G^ 1GV 1B^ MIDDLE 2/5 OF, swing the fractions 3G< 2B< 2G< 3B^ 1BV 4G> 4B> 1G> Middle 2/5 of Swing The Fractions: Swing The Fractions has 5 parts, so one could think of this as doing the 3rd (middle) part, which is only 1/5 of the call, and then adding 1/2 of each of the surrounding parts of Swing The Fractions. One is "adding 1/10" of the call "around" that middle 1/5. Dance Action: 1. Those who can, 1/4 by the left; 2. Those who can, 3/4 by the right; 3. Those who can, 1/4 by the left;
Version 39.02, released on 2017-12-05 4B> 1G> 4G^ 3BV 1B^ 2GV 3G< 2B< ODDLY TWICE, EVENLY STINGY fly the coop 1G> 4B> 1B^ 2GV 4G^ 3BV 2B< 3G<
Version 39.01, released on 2017-10-05 1G< 1B^ 2G^ 2BV 4B^ 4GV 3BV 3G> (CENTER 1X4 [recycle] and sweep 1/8 ; load the boat) 3B> 2G< 2B> 1G< 3G> 4B< 4G> 1B< Note: Actual setup is 45 degrees clockwise from diagram above.
Version 38.92, released on 2017-03-03 . 4B> 1B> . 4G< 1G< 3G> 2G> . 3B< 2B< . RANDOMIZE BETWEEN OFFSET WAVES, SPLIT PHANTOM BOXES AND PHANTOM TANDEM 1/4 TWOSOME, flip back 4GV 4BV . . 1GV 1BV . . . . 3B^ 3G^ . . 2B^ 2G^ RANDOMIZE BETWEEN modifier-1 AND modifier-2, call means: apply modifier-1 to the odd-numbered parts of call, and apply modifier-2 to the even-numbered parts of call. Re-evaluate one's position between each part. Flip Back has 2 parts: 1. Flip The Line 1/2; 2. Scoot Back. Dance Action: 1. Offset Waves, Split Phantom Boxes, Flip The Line 1/2; 2. Phantom Tandem 1/4 Twosome, Scoot Back.
Version 38.91, released on 2017-02-13 3G> 2G> 3B< 2B< 4B> 1B> 4G< 1G< 5/6, DO THE LAST 3/4, ECHO TANDEM, mix 2B< 3B< 4G^ 3GV 1G^ 2GV 1B> 4B> ECHO concept, call has 2 parts: 1. concept, call; 2. call. DO THE LAST 3/4, ECHO concept, call means: 1. last 1/2 of call is done with the concept applied. 2. then the call is done normally. DO THE LAST 3/4, ECHO TANDEM, mix: 1. Do the last 1/2 of the call, Mix, in Tandem. 2. Do the call, Mix, normally. 2.1. Centers Cross Run. 2.2. New Centers Trade. 5/6, DO THE LAST 3/4, ECHO TANDEM, mix 1. Do the last 1/2 of Mix, in Tandem. 2. Mix, but since this is a 2-part call, the last part is done only 1/2. 2.1. Centers Cross Run. 2.2. 1/2 of New Centers Trade. Note: The phrase "Do the last 3/4" causes the call phrase that follows to have 3 parts. Those parts are: 1. Centers, Tandem, Cross Run. (This is the last 1/2 of Mix, done in Tandem, as a result of applying the Echo concept to the call Mix.) 2. Centers Cross Run. 3. New Centers Trade. Since the fraction 5/6 is applied to the resulting 3-part call as described above, the 3rd part is split into 2 sub-parts, and only the first 1/2 of New Centers Trade is done. Dance Action: 1. Tandem, Centers Trade; 2. Centers Cross Run; 3. New Centers Hinge.
Version 38.89, released on 2016-06-10 3G> 2G> 3B< 2B< 4B> 1B> 4G< 1G< FIRST 3/5 REVERSE ORDER, swing the fractions 4B^ 3GV 4G^ 3BV 1B^ 2GV 1G^ 2BV Dance action: 1. Cast 3/4 by the right; 2. Cast 1/2 by the left; 3. Cast 1/4 by the right; 4. Cast 1/2 by the left; 5. Cast 1/4 by the right;
Version 38.88, released on 2016-03-18 1G^ 1B^ 3BV 2G^ 4GV 4BV 2B^ 3GV crossfire 1GV 3B^ 2GV 4B^ 1BV 3G^ 2BV 4G^
Version 38.86, released on 2016-01-22 3G> 2G> 3B< 2B< 4B> 1B> 4G< 1G< FIRST 3/5 REVERSE ORDER, swing the fractions 4B^ 3GV 4G^ 3BV 1B^ 2GV 1G^ 2BV Dance action: 1. Cast 3/4 by the right; 2. Cast 1/2 by the left; 3. Cast 1/4 by the right; 4. Cast 1/2 by the left; 5. Cast 1/4 by the right;
Version 38.85, released on 2016-01-01 3G^ 3BV 2B^ 2GV 4G^ 4BV 1B^ 1GV PIECEWISE STINGY swing-o-late 2B< 1G< 3BV 4G^ 2GV 1B^ 3G> 4B> Dance action: 1. Ends and adjacent center, Hinge; 2. New Ends U-Turn Back, and Cross Over Circulate; New Centers Hinge, and Spread;
Version 38.82, released on 2015-10-18 3G^ 4BV 1B^ 2G< 4G^ 3BV 2B> 1GV follow to a diamond 4B> 3B^ 3GV 2BV 1G^ 1BV 2G^ 4G<
Version 38.78, released on 2015-06-17 1B^ 3GV 2G^ 2BV 4B^ 4GV 1G^ 3BV 7/16 CRAZY couple up 4BV 3G> 3B< 2GV 4G^ 1B> 1G< 2B^ Couple Up has two (2) parts: 1. Box Circulate; 2. New Leads U-Turn Back; Each of those parts can be fractionalized into two (2) parts. CRAZY [any call] has four (4) parts: 1. Each side, [any call]; 2. Centers, [any call]; 3. Each side, [any call]; 4. Center, [any call]; 1/2 CRAZY [any call] has two (2) parts: 1. Each side, [any call]; 2. Centers, [any call]; 7/16 = 1/4 + (3/4 * 1/4) = 4/16 + 3/16 7/16 CRAZY [any call]: 1. Each side, [any call]; 2. Centers, 3/4 [any call]; Dance Action: 1. Each side, Couple Up; 2. Centers, Box Circulate, 1/2 U-Turn Back;
Version 38.76, released on 2015-06-04 2GV 3BV 2B^ 3G^ 3GV 2BV 4GV 1BV 1GV 4BV 3B^ 2G^ 4B^ 1G^ 1B^ 4G^ MIDDLE 1/2 TANDEM, right and left thru Right And Left Thru has 2 parts: 1. Right Pull By 2. Courtesy Turn Each of these parts has 2 parts: 1.1. Touch 1.2. Step Thru 2.1. 1/2 Wheel Around (the first 90 degrees of the Courtesy Turn) 2.2. complete the Wheel Around (the second 90 degrees of the Courtesy Turn) Dance action: Touch; Tandem Step Thru; Tandem 1/2 Wheel Around; complete the Wheel Arond (with your "new" partner);
Version 38.67, released on 2014-08-03 3B^ 2BV 2GV 1G^ 3GV 4G^ 4B^ 1BV ECHO 3X2 acey deucey 2G^ 4BV 3GV 3B^ 1BV 1G^ 2B^ 4GV
Version 38.55, released on 2013-08-24 4B> 1B> 4G> 1G> 3G< 2G< 3B< 2B< TRIPLE ECHO AS COUPLES, MIMIC ENDS OF LINES, SPLIT sidetrack 3B> 2G< 3G> 2B< 4B> 1G< 4G> 1B< Dance action: As Couples, Mimic Ends of Lines, Split sidetrack; Mimic Ends of Lines, Split sidetrack; Split sidetrack; sidetrack;
Version 38.52, released on 2013-07-07 3G< 2B> 4G< 1B> 2B< 3B> 3G> 2G< 4B> 3B< 2G> 4G> 1G< 1B< 1G> 4B< BOYS START, right and left thru
Version 38.46, released on 2012-06-16 3BV 2B^ 2GV 3GV 1G^ 4G^ 4BV 1B^ ONCE REMOVED, 1/2, here comes the judge . . . 1B< . . 2G< 2B> 1G< 3G> 4B< 4G> . . 3B> . . . ONCE REMOVED REVERSE cut the 3x1 triangle . 3G< 3B< 4G< 4B< 2B> 2G> 1B> 1G> .
Version 38.45, released on 2012-04-24 1G> 4B> 2G< 1B^ 3BV 4G> 2B< 3G< MAGIC RELEASE fan the top 3B> 3GV 4B^ 2G^ 4GV 2BV 1G^ 1B< Dance action: 1. Magic, Release; 2. Triple Wave or Diamond, Fan The Top, removing resulting phantoms to compact the formation;
Version 38.41, released on 2011-05-06 2G> 2B> 3G< 3B< 4G^ 4BV 3B^ 3GV 1B> 1G> 1G^ 1BV 2B^ 2GV 4B< 4G< ROUNDTRIP, ROUNDTRIP, ROUNDTRIP, quarter thru ROUNDTRIP <multi-part call> = <call>, Finish Reverse Order <call> ROUNDTRIP <N-part call> has 2N-1 parts. ROUNDTRIP 1/4 Thru = Cast 1/4 by the right; Cast 1/2 by the left; Cast 1/4 by the right; Dance action: 1. Cast 1/4 by the right; 2. Cast 1/2 by the left; 3. Cast 1/4 by the right; 4. Cast 1/2 by the left; 5. Cast 1/4 by the right; 6. Cast 1/2 by the left; 7. Cast 1/4 by the right; 8. Cast 1/2 by the left; 9. Cast 1/4 by the right;
Version 38.36, released on 2010-11-28 2G^ 3GV 2B^ 3BV 1B^ 4BV 1G^ 4GV 17/18, remake the wave 1G> 1B> 2B< 4G> 2G< 4B> 3B< 3G< Note: Actual setup is 45 degrees clockwise from diagram above. 17/18 = first 2/3 of Remake The Wave + 5/6 of the last 1/3 = 12/18 + 5/18. 5/6 of the last 1/3 of Remake The Wave is 5/6 of Cast 3/4 = Cast 5/8. Dance Action: 1. Cast 1/4 by the right; 2. Cast 1/2 by the left; 3. Cast 5/8 by the right;
Version 38.33, released on 2010-10-16 4B> 3GV 3BV 2G< 4G> 1B^ 1G^ 2B< OVERLAPPED SIAMESE cross and turn 3G^ 2B< 2G> 1B^ 3BV 4G< 4B> 1GV
Version 38.3, released on 2010-05-23 1G> 4G< 1B> 2B> 4B< 3B< 2G> 3G< touch by 1/4 X 1/4 X 1/2 4G^ 3B> 1GV 4B^ 2BV 3G^ 1B< 2GV
Version 38.2, released on 2010-01-09 4G^ 4BV 3B^ 3GV 1G^ 1BV 2B^ 2GV INITIALLY LINES [CENTRAL little more] THRU 2G^ 2BV 1B^ 1GV 3G^ 3BV 4B^ 4GV Parsing INITIALLY LINES <multi-part call> THRU; LINES <first part of multi-part call> THRU; FINISH <multi-part call> <multi-part call> should be a 2-dancer or 4-dancer call, which "CENTRAL little more" is. Dance action: LINES step and fold THRU; <== LINES <first part of CENTRAL little more> THRU split circulate <== FINISH CENTRAL little more
Version 38.02, released on 2009-09-25 4B> 4G> 1B> 1G> 3G< 3B< 2G< 2B< walk the plank 3B> 2G< 4B> 1G< 3G> 2B< 4G> 1B<
Version 38.0, released on 2009-09-01 3G^ 2GV 2BV 3B^ 1BV 4B^ 4G^ 1GV slant [fan the top] and [invert the column 1/2] 4B> 3BV 1G^ 2G< 4G> 3GV 1B^ 2B<
Version 37.82, released on 2009-06-06 1B> 2G> 1G> 2B> 4B< 3G< 4G< 3B< MIMIC ENDS OF COLUMNS, drift apart 4B> 3G> 4G> 3B> 1B< 2G< 1G< 2B< Imagine this: Mentally expand your setup so that you are all end of columns, ("x" is a phantom) SPLIT PHANTOM BOXES, drift apart; Remove the phantoms afterwards. See "The Mimic Concept" by Sue Curtis for complete explanation. 1B> x x 2G> 1G> x x 2B> 4B< x x 3G< 4G< x x 3B< SPLIT PHANTOM BOXES, drift apart x 4B> 3G> x x 4G> 3B> x x 1B< 2G< x x 1G< 2B< x
Version 37.81, released on 2009-05-09 4B^ 3BV 2G> 1G< 3G> 4G< 1B^ 2BV OVERLAPPED SIAMESE CIRCULATE 4G> 1G< 1B^ 4BV 2B^ 3BV 3G> 2G<
Version 37.7, released on 2008-10-05 4G> 1G> 3B^ 4BV 2B^ 1BV 3G< 2G< MIMIC BEAUS, FINISH, tally ho 3BV 4G^ 2BV 1G^ 3GV 4B^ 2GV 1B^ Imagine this: Mentally expand your setup so that you are all beaus, ("x" is a phantom) SPLIT PHANTOM BOXES, FINISH, tally ho; Remove the phantoms afterwards. See "The Mimic Concept" by Sue Curtis for complete explanation. 4G> 1G> x x 3B^ x x 4BV 2B^ x x 1BV x x 3G< 2G< SPLIT PHANTOM BOXES, FINISH, tally ho x 3BV 4G^ x x 2BV 1G^ x x 3GV 4B^ x x 2GV 1B^ x
Version 37.6, released on 2008-03-30 2GV 3BV 2B^ 1G^ 2B^ 3G^ 4GV 1BV 1GV 4BV 3B^ 2G^ 1B^ 4G^ 3GV 4BV SANDWICH eight chain 3 AROUND CROSS CONCENTRIC zip the top Dance action: eight chain 1-1/2; <== first 1/2 eight chain 3 CROSS CONCENTRIC zip the top; (from Left-Hand setups) FINISH left eight chain 2; <== second 1/2 eight chain 3
Version 37.5, released 2007-10-13 1BV 4B^ 4G^ 1GV 3G^ 2GV 2BV 3B^ INITIALLY SIAMESE, linear action 4GV 4BV 3GV 3B^ 1BV 1G^ 2B^ 2G^
Version 37.4, released 2007-06-23 2BV 1B^ 3GV 4G^ . . . . 2GV 1G^ 3BV 4B^ DOUBLE ECHO INITIALLY TRIPLE BOXES [cross back] er's motivate 1B^ 4GV 2B^ 1GV 3G^ 4BV 2G^ 3BV Dance action: INITIALLY TRIPLE BOXES [cross back] er's motivate; [cross back] er's motivate; motivate;
Version 37.3, released 2007-06-01 2B^ 2GV 3G^ 3BV 1B^ 1GV 4G^ 4BV TANDEM 1/4 REVERSE DYNAMIC, swing thru 1G^ 2G^ 3BV 4BV 2B^ 1B^ 4GV 2GV Dance action: TANDEM 1/4 TWOSOME, swing; AS COUPLES, slip; See "Dynamic Concept" by Leon Eskenazi for complete explanation.
Version 37.2, released 3G> 3B> . . . 2G< 2B< . . 4B> 4B> . . . 1B< 1G< QUADRUPLE ECHO, SPLIT PHANTOM WAVES, tally ho BUT, [ 1/2, 1/4 STABLE ] shazam 3BV 4G^ 1GV 2B^ 4BV 3G^ 2GV 1B^ Dance action: Split Phantom Waves, tally ho BUT [ 1/2, 1/4 STABLE ] shazam; tally ho BUT [ 1/2, 1/4 STABLE ] shazam; [ 1/2, 1/4 STABLE ] shazam; 1/4 STABLE shazam; shazam;
Version 37.1, released <2B <1G <2G <1B 3B> 4G> 3G> 4B> INITIALLY, FINALLY, SANDWICH REVERSE ORDER flip your neighbor AROUND settle back 4BV 3G^ 4GV 3B^ 1BV 2G^ 1GV 2B^ Flip Your Neighbor: 1/2 Flip The Line; Follow Your Neighbor; Settle Back: Reset 1/2; Ends 2 "O" Circulate, Centers Cross Back; INITIALLY, FINALLY, SANDWICH <1> AROUND <2> Sandwich : first 1/2 of <1>, <2>, last 1/2 of <1>; Initially Sandwich : <1> around 1st part of <2>; Initially Finally Sandwich : <1> around final part of the 1st part of <2>; Dance action: Reset 1/4; Follow Your Neighbor; <== first 1/2 of REVERSE ORDER flip your neighbor Hinge; <== final part of 1st part of settle back 1/2 Flip The Line; <== second 1/2 of REVERSE ORDER flip your neighbor Ends 2 "O" Circulate, Centers Cross Back;